Modified clone of F# compiler exposing additional functionality for editing clients and embedding F# compiler and F# interactive as services.
There is one main component,
The main aim is to have a stable and documented fork of the main compiler that allows various
tools to share this common code.
This component allows embedding F# Interactive as a service and contains a number of modifications to the source code of
fsi.exe that adds
This repo should be identical to 'fsharp' except:
Changes for building
- Change the assembly name
- No bootstrap or proto compiler is used - an installed F# compiler is assumed
Build script using FAKE that builds everything, produces NuGet package and generates documentation, files for publising NuGet packages etc. (following F# project scaffold)
Changes to compiler source code to expose new functionality; Changes to the F# Interactive service to implement the evaluation functions.
- Additions to compiler source code which improve the API for the use of F# editing clients
- Additions to compiler source code which add new functionality to the compiler service API
If language or compiler addiitons are committed to
fsharp/fsharp, they should be merged into
this repo and a new NuGet package released.
The build process follows the standard recommended by F# project scaffold If you want to build the project yourself then you can follow these instructions:
Now follow build everything by running
build.cmd (Windows) or
build.sh (Linux + Mac OS).
The output will be located in the
bin directory. If you also wish to build the documentation
and NuGet package, run
build Release (this also attempts to publish the documentation to
GitHub, which only works if you have access to the GitHub repository).
Release checklist to publish a new version on nuget.org
- Check the version numbers are correct across the source (some files duplicate them)
- Commit and add the necessary tag to the repo
- Publish the nupkgs for
FSharp.Compiler.Service.ProjectCrackeronce they appear in AppVeyor artifacts