Diagnostics
The key types are:
ErrorLogger
FSharpDiagnosticSeverity
FSharpDiagnostic
DiagnosticWithText
and functions
warning
- emit a warningerrorR
- emit an error and continueerror
- emit an error and throw an exceptionerrorRecovery
- recover from an exception
For the compiler, a key file is https://github.com/dotnet/fsharp/blob/main/src/Compiler/FSComp.txt
holding most of the messages. There are also a few other similar files including some old error messages in FSStrings.resx
.
Adding Diagnostics
Adding or adjusting diagnostics emitted by the compiler is usually straightforward (though it can sometimes imply deeper compiler work). Here's the general process:
- Reproduce the compiler error or warning with the latest F# compiler built from the F# compiler repository.
- Find the error code (such as
FS0020
) in the message. - Use a search tool and search for a part of the message. You should find it in
FSComp.fs
with a title, such asparsMissingTypeArgs
. - Use another search tool or a tool like Find All References / Find Usages to see where it's used in the compiler source code.
- Set a breakpoint at the location in source you found. If you debug the compiler with the same steps, it should trigger the breakpoint you set. This verifies that the location you found is the one that emits the error or warning you want to improve.
From here, you can either simply update the error text, or you can use some of the information at the point in the source code you identified to see if there is more information to include in the error message. For example, if the error message doesn't contain information about the identifier the user is using incorrectly, you may be able to include the name of the identifier based on data the compiler has available at that stage of compilation.
If you're including data from user code in an error message, it's important to also write a test that verifies the exact error message for a given string of F# code.
Formatting Typed Tree items in Diagnostics
Diagnostics must often format TAST items as user text. When formatting these, you normally use either
The functions in the
NicePrint
module such asNicePrint.outputTyconRef
. These take aDisplayEnv
that records the context in which a type was referenced, for example, the open namespaces. Opened namespaces are not shown in the displayed output.The
DisplayName
properties on the relevant object. This drops the'n
text that .NET adds to the compiled name of a type, and uses the F#-facing name for a type rather than the compiled name for a type (for example, the name given in aCompiledName
attribute).
When formatting "info" objects, see the functions in the NicePrint
module.
Notes on displaying types
Diagnostics must often format types.
When displaying a type, you will normally want to "prettify" the type first. This converts any remaining type inference variables to new, better user-friendly type variables with names like
'a
. Various functions prettify types prior to display, for example,NicePrint.layoutPrettifiedTypes
and others.When displaying multiple types in a comparative way, for example, two types that didn't match, you will want to display the minimal amount of information to convey the fact that the two types are different, for example,
NicePrint.minimalStringsOfTwoTypes
.When displaying a type, you have the option of displaying the constraints implied by any type variables mentioned in the types, appended as
when ...
. For example,NicePrint.layoutPrettifiedTypeAndConstraints
.
Localization
The file FSComp.txt
contains the canonical listing of diagnostic messages, but there are also .xlf
localization files for various languages.
See the DEVGUIDE for more details.
Enabling a warning or error by default
The file CompilerDiagnostics.fs
contains the function IsWarningOrInfoEnabled
, which determines whether a given diagnostic is emitted.